![]() ![]() Remote or bridged ramps? Charter or regular flights? Big or small aircrafts? Domestic passengers or connected flights? Fly single planes or entire airlines? You are the manager of this tycoon/simulation and the world is your sandbox. The strategy you create matters and determines how your airport looks and works. You can choose your own difficulty and start with a lot of money if you are new to city builders or you can create a real challenge for yourself and create your empire from scratch. You can play out the entire history of airplanes all the way back from 1916 and into modern days, where you research and develop your way through the years to improve your technology and facilities. Skyhaven is more than just an airport building simulator. Simple & efficient layouts for all your farmer tier production chains: fish, work clothe and schnappsTips & Tricks to help all Anno players including perfect. Make sure there is a bus or car for every man or woman that needs to get to a terminal, check if you have the fuel needed, transport their luggage safely and so on.Ī well managed place for planes is a direct route to success. Manage the entire airport to keep clients and passengers happy and satisfied in order to create a healthy economy. Not only can you plan the entire layout of your airport, but you can also design the smallest details in the terminals to get the most optimal passenger flow. Buy extra land to expand your airport to city size and manage a world of planes, pax and cargo.īut you can go even deeper. Construct everything from landing strips, control towers, roads, parks, terminals, gates, buildings and much more. Have you ever had a flight or travel delayed or canceled or not been able to get your baggage right away? Real airports can often be annoying, inconvenient and an emotional rollercoaster to visit - so why not build your own?īuild every part of your own airfield. ![]() Create your very own Skyhaven airport sandbox. You rake in the Cash and can basically buy your way out of any trouble after that.Become the biggest airport tycoon and create a home and route connections for both planes and passengers. But mostly in campaign mode make bulk soap ASAP and sell it to Eli Bleakworth. but I've found that splitting Resi and commercial/industrial is the most effective for medium to large islands.īut the final takeaway is, play the game how you want and have fun. I guess it really comes down to how you want to build your islands etc. but with Ditchwater being relatively cramped I find the wasted 3x3 in the centre waste valuable housing space which allows for greater productivity in the higher resident tiers.Įven leaving the central portion of the layout for administration and institution buildings as per the optimal 10x10, I get a 10% increase in housing density with full residential servicing. i use a modified version based on a 10x7 (2 rows of 3 residences) which allows better late game integration of railroads for electricity.ġ0x10 works fairly well for mixed use etc. I don't know how everyone else feels but I personally dislike the 10x10 for housing. ![]() The digit sum of each year is always 9 (e.Beer fulfills a luxury need of Workers, Artisans, Obreros and Artistas. With Seeds of Change it can also be produced in the New World. By default, it can be produced only in the Old World. Piracy: Posts that ask for or link to piracy are not allowed. Beer is a consumer good consumed as a luxury need of four different population tiers: Workers, Artisans, Obreros and Artistas. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. This subreddit is all about the video game series Anno. ![]()
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